﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Prince of Persia</title><link>http://forums.kikizo.com/</link><description /><copyright>(c) Videogames, Blu-ray and Entertainment Forums</copyright><ttl>30</ttl><item><title>Re:Prince of Persia (immortaldanmx)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;choupolo&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  Who on earth at Ubisoft thought it would be fun to collect 540 lightseeds.&amp;nbsp; You can't even use them to plant lighttrees.&amp;nbsp; Elika just eats them and demands more.&amp;nbsp; She doesn't seem to put on weight either.&amp;nbsp;  &lt;br&gt;   &lt;br&gt;  Game is dragging a bit at the moment.&amp;nbsp; I just want to beat up the subbosses and get to Ahriman in Mordorrr... with Frodooo. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Lol, after realizing that you didnt just have to collect 60 for each of the lands to be unlocked I was pissed as well. Bad design decision. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150718</link><pubDate>Tue, 09 Dec 2008 19:13:00 GMT</pubDate></item><item><title>Re:Prince of Persia (choupolo)</title><description>  Who on earth at Ubisoft thought it would be fun to collect 540 lightseeds.&amp;nbsp; You can't even use them to plant lighttrees.&amp;nbsp; Elika just eats them and demands more.&amp;nbsp; She doesn't seem to put on weight either.&amp;nbsp;  &lt;br&gt;   &lt;br&gt;  Game is dragging a bit at the moment.&amp;nbsp; I just want to beat up the subbosses and get to Ahriman in Mordorrr... with Frodooo. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150698</link><pubDate>Tue, 09 Dec 2008 15:30:15 GMT</pubDate></item><item><title>Re:Prince of Persia (immortaldanmx)</title><description>  Ive beaten the first "Fertile Land", and I must say Im impressed so far. Its on easy side due to not really dying for falling, but it has a great art style and is fun. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150626</link><pubDate>Sun, 07 Dec 2008 10:03:20 GMT</pubDate></item><item><title>Re:Prince of Persia (Chee Saw)</title><description>  I got it, but haven't opened it yet.&amp;nbsp; Started Fallout 3, and played a little Tomb Raider: Underworld.&amp;nbsp; I'm looking forward to playing it though.&amp;nbsp; The art direction looks inspired. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150613</link><pubDate>Sun, 07 Dec 2008 00:30:06 GMT</pubDate></item><item><title>Re:Prince of Persia (Chimura)</title><description>  I am picking it up next weekend, can't wait </description><link>http://forums.kikizo.com/fb.ashx?m=150612</link><pubDate>Sat, 06 Dec 2008 23:25:41 GMT</pubDate></item><item><title>Re:Prince of Persia (emofag)</title><description>  It does look very cool, may pick it up later. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150597</link><pubDate>Sat, 06 Dec 2008 17:31:26 GMT</pubDate></item><item><title>Prince of Persia (choupolo)</title><description>  &lt;a href="http://games.kikizo.com/reviews/xbox360/prince-of-persia-p1.asp" target="_blank" rel="nofollow"&gt;http://games.kikizo.com/reviews/xbox360/prince-of-persia-p1.asp&lt;/a&gt;    &lt;br&gt;   &lt;br&gt;  This version of Prince of Persia was something that came out of nowhere for me - when I first saw the screenshots here I was really impressed and excited, and it wasn't long after that it's now out and I'm playing it. I love it when you're not endlessly waiting for a game to come out after you first hear about it. &lt;br&gt;   &lt;br&gt;  I'm enjoying the game so far, beautiful artwork and animation (with some nice extra unlockable artwork to browse through from the main menu).&amp;nbsp; I love the way it feels as though you're controlling a fluid, supremely artistic animated epic - sustaining the suspension of disbelief, the way other traditional 3D modelling and physics based animation cannot, no matter how photoreaslistic the screenshots get.&amp;nbsp; I regret I never played Okami but I imagine this feels much the same.    &lt;br&gt;   &lt;br&gt;  The complex and detailed animation comes at a price though, as is commonly the problem, sacrificing interactivity.&amp;nbsp; The game uses simple controls with few necessary button presses to achieve a slick and complicated result.&amp;nbsp; Its not as abstracted as Assassin's Creed's 'hold one button to do everything', but you still feel as though you're watching the animations unfold rather than causing them to happen.&amp;nbsp; Its satisfying to watch but maybe a bit too easy to do.    &lt;br&gt;   &lt;br&gt;  What's more restricting about the gameplay is the almost 'on-rails' nature of the platforming.&amp;nbsp; At least in Assassin's Creed, even though you were just holding X/A, it freed your concentration up to think about where you wanted to go in its expansive environment.&amp;nbsp; In PoP, although the environments are wide, the challenge is set for you from the beginning - all you need do is use a number of timely button presses to traverse it.&amp;nbsp; Its almost as if the game is one big quicktime event, with only a few branches and bosses to split sections up.    &lt;br&gt;   &lt;br&gt;  However, the only reason the gameplay doesn't get dull is because the end result is so spectacular.&amp;nbsp; And although this is still your standard Prince of Persia, wall-run, swing on things affair, set by Sands of Time - this game still feels unique from how well it has been animated and how aesthetically pleasing it is.&amp;nbsp; You really just have to play it to appreciate it.    &lt;br&gt;   &lt;br&gt;  So anyone else pick this up?&amp;nbsp; What d'you reckon to it?    &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150590</link><pubDate>Sat, 06 Dec 2008 16:03:26 GMT</pubDate></item></channel></rss>