﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>09 Wont suck like 08</title><link>http://forums.kikizo.com/</link><description /><copyright>(c) Videogames, Blu-ray and Entertainment Forums</copyright><ttl>30</ttl><item><title>Re:09 Wont suck like 08 (immortaldanmx)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;locopuyo&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  uh more like 9 years, and I don't see how it is an industry trend, there's like 2 games that do it. &amp;nbsp;It wouldn't be suitable to a game like Halo, Quake, or Unreal. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  In the context, it wouldnt. For example, in Halo, it takes place in 2552, and mostly on an advanced alien structure. I would hope a race that could build the halo rings wouldnt use something a projectile could pass through. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150952</link><pubDate>Mon, 15 Dec 2008 21:21:16 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (locopuyo)</title><description>  uh more like 9 years, and I don't see how it is an industry trend, there's like 2 games that do it.  It wouldn't be suitable to a game like Halo, Quake, or Unreal. </description><link>http://forums.kikizo.com/fb.ashx?m=150950</link><pubDate>Mon, 15 Dec 2008 21:15:43 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Eddie_the_Hated)</title><description>  You're still missing my point. It's a trend that has only caught on recently in the console industry.  It doesn't matter that PC gamers have been playing it in CS for the past five years. It hadn't caught on as an industry trend until marketable games with brand recognition employed it. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150942</link><pubDate>Mon, 15 Dec 2008 17:57:21 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (locopuyo)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Eddie_the_Hated&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;&lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;DOA2&lt;/blockquote&gt; &lt;br&gt;  Exactly, last gen.  &lt;br&gt;   &lt;br&gt;  Next.&lt;/blockquote&gt; &lt;br&gt;  You're putting DOA2's destructible environments in the same league as Battlefield: Bad Company, or COD4's penetrable environments? Heh. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   Penetrable environments lol, you can shoot through walls in the original counter-strike, it isn't a big technical acheivement, it's like 2 extra lines of code.   &lt;br&gt;   &lt;br&gt;  Chunks getting blown off the walls having per polly collision so you can actually shoot through the vacancies like in Gears of War 2 is a technical achievement that improves gameplay.   &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150933</link><pubDate>Mon, 15 Dec 2008 15:01:41 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Eddie_the_Hated)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;&lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;DOA2&lt;/blockquote&gt; &lt;br&gt;  Exactly, last gen.  &lt;br&gt;   &lt;br&gt;  Next.&lt;/blockquote&gt; &lt;br&gt;  You're putting DOA2's destructible environments in the same league as Battlefield: Bad Company, or COD4's penetrable environments? Heh. &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150928</link><pubDate>Mon, 15 Dec 2008 14:03:50 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (mastachefbkw)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;  But&amp;nbsp;they're fun to play against friends, and at the end of the day that's what videogames are all about. &lt;/blockquote&gt;I'll give you that one. I remember playing SF all the time with friends. But I can still get that same enjoyment from playing FPS. I don't have anything against fighting games or people who like them. Its just the people who rave on about how its "teh bestest genrez evar!" &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150926</link><pubDate>Mon, 15 Dec 2008 13:53:24 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Agent Ghost)</title><description>  Originally the UFC had next to no rules.&amp;nbsp; They didn't even have weight classes.&amp;nbsp; The creator wanted to discover the best fighter period.&amp;nbsp; It was beautiful.&amp;nbsp; It didn't fly well, no one wanted to sponsor the sport so they had to pussy it up for these corporate assholes.&amp;nbsp; It's still one of the best sports though.&amp;nbsp; &amp;nbsp;  &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150923</link><pubDate>Mon, 15 Dec 2008 13:14:28 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (emofag)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;mastachefbkw&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;  the same reason someone in a UFC match doesn't buy a gun and be done with it duh  &lt;br&gt;  &lt;/blockquote&gt;I could beat a UFC fighter's ass if he fought by their rules and I didn't. They're such bitches. You can kick while on the ground, you can't choke, you can't punch in the throat, etc. The only rule I would ever apply to a fight is no foreign objects and no low-blows. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Have you watched some of the older UFC fights? They are fucking brutal, and no you wouldn't last 5 secons with or without rules, kiddie. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150916</link><pubDate>Mon, 15 Dec 2008 09:44:10 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (emofag)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Vx Chemical&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  i dont want it to necesarily be real! I just find games to easy! you pop out take 2-4 bullets hide a bit and run along, you dont really have to be careful. &lt;br&gt;   &lt;br&gt;  Accesesibility is making a lot of games to easy. Its been awhile since iv played a hard game (with the exception of Ninja Gaiden 2) &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  If you want to do something "hard" go do a physical activity and push yourself beyond your limit, lift weights, sports, etc.&amp;nbsp; Get a life. &lt;br&gt;   &lt;br&gt;  If you want to casually have fun when you are bored play a videogame. &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150915</link><pubDate>Mon, 15 Dec 2008 09:42:19 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (emofag)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Chimura&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;emofag&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Eddie_the_Hated&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  Destructible environments. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  That could be accomplished last gen. &lt;br&gt;   &lt;br&gt;  And destructible envronment are far more gameplay altering and visually appealing in other genres. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Destructible Environments play a crucial part in the DOA series since DOA2, and they still manage to make it more appealing than most games in other genres. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Exactly, last gen. &lt;br&gt;   &lt;br&gt;  Next. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150914</link><pubDate>Mon, 15 Dec 2008 09:39:33 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (_Majik_)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;mastachefbkw&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  Pressing x owns..... &lt;br&gt;   &lt;br&gt;  My point, fighting games are more or less the same thing, but have different storylines(which always suck). &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Yep the storylines are retarded, the cutscenes are retarded, many of the characters are retarded and the gameplay is extremely limited... &lt;br&gt;   &lt;br&gt;  But&amp;nbsp;they're fun to play against friends, and at the end of the day that's what videogames are all about. </description><link>http://forums.kikizo.com/fb.ashx?m=150906</link><pubDate>Mon, 15 Dec 2008 04:32:40 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Edwin)</title><description>  &lt;i&gt;You can say whatever you want but the fact remains: youre whittling away at his health bar in&amp;nbsp; a confined space with no character development or progression. &lt;br&gt;   &lt;br&gt;  &lt;/i&gt;This = 85-90% of console games in existence, including the majority of shooters. Describe anything in a sentence and you can make it sound dull.  &lt;br&gt;   &lt;br&gt;  The great thing about Tekken et al is that the characters "progress" as fast as you do. You start off with basic three button combos and one-shot knockdowns, then gradually pick up stuff like interrupts, guard breaks, etc. There's no artificial set of "levels" you have to advance through in order to unlock more content - everything's there from the get-go, and the only limit is your skill. &lt;br&gt;   &lt;br&gt;  Jeez, I'm starting to sound like a regular arcade nut :) &lt;br&gt;  &lt;i&gt; &lt;br&gt;  And the whole premise of fight games pisses me off, why doesnt a character just decide to buy a gun and be done with it? &lt;br&gt;  &lt;/i&gt; &lt;br&gt;  You might as well say that Mario would have an easier time of it if he brought a couple of Uzis along next time Princess Peach gets kidnapped. &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  ... &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I'd quite like to see that happen, actually. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150900</link><pubDate>Mon, 15 Dec 2008 01:32:05 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (locopuyo)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;immortaldanmx&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;mastachefbkw&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;  the same reason someone in a UFC match doesn't buy a gun and be done with it duh  &lt;br&gt;  &lt;/blockquote&gt;I could beat a UFC fighter's ass if he fought by their rules and I didn't. They're such bitches. You can kick while on the ground, you can't choke, you can't punch in the throat, etc. The only rule I would ever apply to a fight is no foreign objects and no low-blows. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  There are no rules in a fight.  &lt;br&gt;   &lt;br&gt;  And Loco, UFC is a competition in the real world. Emphasis on real. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   no duh &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150894</link><pubDate>Sun, 14 Dec 2008 19:35:52 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (immortaldanmx)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;mastachefbkw&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;  the same reason someone in a UFC match doesn't buy a gun and be done with it duh  &lt;br&gt;  &lt;/blockquote&gt;I could beat a UFC fighter's ass if he fought by their rules and I didn't. They're such bitches. You can kick while on the ground, you can't choke, you can't punch in the throat, etc. The only rule I would ever apply to a fight is no foreign objects and no low-blows. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  There are no rules in a fight.  &lt;br&gt;   &lt;br&gt;  And Loco, UFC is a competition in the real world. Emphasis on real. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150891</link><pubDate>Sun, 14 Dec 2008 19:29:36 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (mastachefbkw)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;  the same reason someone in a UFC match doesn't buy a gun and be done with it duh  &lt;br&gt;  &lt;/blockquote&gt;I could beat a UFC fighter's ass if he fought by their rules and I didn't. They're such bitches. You can kick while on the ground, you can't choke, you can't punch in the throat, etc. The only rule I would ever apply to a fight is no foreign objects and no low-blows.  &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150889</link><pubDate>Sun, 14 Dec 2008 18:56:29 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (locopuyo)</title><description>  the same reason someone in a UFC match doesn't buy a gun and be done with it duh </description><link>http://forums.kikizo.com/fb.ashx?m=150885</link><pubDate>Sun, 14 Dec 2008 16:57:06 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (immortaldanmx)</title><description>  You can say whatever you want but the fact remains: youre whittling away at his health bar in&amp;nbsp; a confined space with no character development or progression. And the whole premise of fight games pisses me off, why doesnt a character just decide to buy a gun and be done with it? &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150883</link><pubDate>Sun, 14 Dec 2008 16:17:16 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Edwin)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;choupolo&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;It's fundamentally the same template, of course - beat the crap out of somebody, rinse and repeat - but let's not pretend developers have simply been reskinning the same mechanics for each fresh iteration.&lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;&lt;/i&gt;&lt;br&gt;All this rests upon a false distinction, anyway - "gameplay" and "graphics" are slippery terms, deployed by reviewers mainly for the sake of convenience, and arguably impossible to consider in isolation from one another. I can tell how close to a knockout my opponent is in Fight Night 3 from the state of his face - is that a graphical element, or a gameplay element, or a little of both? &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Valid but&amp;nbsp;d'you think the new visual style&amp;nbsp;in SFIV really adds anything to SF in general?&amp;nbsp; I dunno if they can get much better than the Alpha series imo. &lt;br&gt;   &lt;br&gt;  I used to love fighting games, but haven't bought one since Capcom vs SNK 2.&amp;nbsp; For me it really just comes down to the fact that I can't be bothered to constantly re-learn new combos for each new fighter that comes out, when essentially I'm&amp;nbsp;playing the same basic fighting mechanic I was 10 years ago. &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  My personal take on the Street Fighter series is that Capcom made The Perfect Game with number 2, thereby comprehensively buggering themselves up the arse as far as sequels are concerned ;) My knowledge of the fourth doesn't extend much beyond the visuals and new characters, but isn't there another layer of super moves/counters to bolster the existing move-sets? &lt;br&gt;   &lt;br&gt;  Again, I think the fighting genre is actually quite diverse once you look past the shared emphasis on Fucking somebody's Shit up. You've got the holy trinity - Dead or Alive (all about reversals, easy), Tekken (all about combos, intermediate) and Virtua Fighter (all about "technique", ball-breakingly hard); Soul Calibur which is equal parts speed and reach; weird little oddities like Square's Bushido Blade and Erghiez; the 2D genre at large... &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150880</link><pubDate>Sun, 14 Dec 2008 15:36:11 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Vx Chemical)</title><description>  i dont want it to necesarily be real! I just find games to easy! you pop out take 2-4 bullets hide a bit and run along, you dont really have to be careful. &lt;br&gt;   &lt;br&gt;  Accesesibility is making a lot of games to easy. Its been awhile since iv played a hard game (with the exception of Ninja Gaiden 2) </description><link>http://forums.kikizo.com/fb.ashx?m=150865</link><pubDate>Sun, 14 Dec 2008 08:23:35 GMT</pubDate></item><item><title>Re:09 Wont suck like 08 (Agent Ghost)</title><description>  Fuck realism.&amp;nbsp; If I wanted real, I'd get an M16 and shoot up a police station. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=150864</link><pubDate>Sun, 14 Dec 2008 08:08:16 GMT</pubDate></item></channel></rss>