﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>I made an Xbox Indie Game - LOL Runner</title><link>http://forums.kikizo.com/</link><description /><copyright>(c) Videogames, Blu-ray and Entertainment Forums</copyright><ttl>30</ttl><item><title>Re:I made an Xbox Indie Game - LOL Runner (locopuyo)</title><description>  Yeah you get 70% which is really good.  There's hundreds of games on there though, with several new ones coming out daily, and the majority sell less than a thousand copies.  It isn't a get rich quick thing some people think it is, but it's great for getting some experience and just getting your game out there.   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155920</link><pubDate>Mon, 09 Nov 2009 08:04:26 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (immortaldanmx)</title><description>  It's a percentage. One of the shitbags who made one of the "massage" indie "games" made 60K for 4 hours of work. &lt;a href="http://kotaku.com/5381571/the-xbox-massage+makers-money-sex-toys--indie-backlash" target="_blank" rel="nofollow"&gt;Link&lt;/a&gt; &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155915</link><pubDate>Sun, 08 Nov 2009 22:00:53 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (Agent Ghost)</title><description>  What is the business model like for these Indie games?&amp;nbsp; Is it just a way to get experience and recognition?&amp;nbsp; Or does MS give the developers a percentage of the sticker price? &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155910</link><pubDate>Sun, 08 Nov 2009 02:45:23 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (Edwin)</title><description>  No worries man, sorry it took a while. Looking forward to seeing what you can do with UE3! </description><link>http://forums.kikizo.com/fb.ashx?m=155901</link><pubDate>Fri, 06 Nov 2009 09:42:05 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (locopuyo)</title><description>  Thanks!  I really just did LOL Runner for the lulz, now I've been working on some serious games now.  I've also been drooling at the Unreal Engine 3 Development Kit which has been released free to indie developers.  I might have to do something with that. </description><link>http://forums.kikizo.com/fb.ashx?m=155898</link><pubDate>Fri, 06 Nov 2009 04:41:16 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (Edwin)</title><description>  Yo, I've snuck LOL Runner into one of our round-ups: &lt;br&gt;   &lt;br&gt;  &lt;a href="http://www.flytrapgames.com/2009/11/05/news-dump-2-macho-stefani-child-labour-tetris-city/" target="_blank" rel="nofollow"&gt;http://www.flytrapgames.com/2009/11/05/news-dump-2-macho-stefani-child-labour-tetris-city/&lt;/a&gt; &lt;br&gt;    &lt;br&gt;   &lt;br&gt; AOL wants Flytrap to move even further away from "trad" gaming, so giving it a whole blog post would be overkill, I'm afraid. &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155896</link><pubDate>Thu, 05 Nov 2009 17:07:02 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (Edwin)</title><description>  Cool beans, I'll give it a spin over the weekend. Cheers! </description><link>http://forums.kikizo.com/fb.ashx?m=155833</link><pubDate>Fri, 23 Oct 2009 01:02:03 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (locopuyo)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Edwin&lt;/i&gt;&lt;br&gt; &lt;br&gt;   &lt;br&gt;  Send me a redemption code, and I'll blog it on Flytrap :) &lt;br&gt;  &lt;/blockquote&gt; &lt;br&gt;   &lt;br&gt;  Thanks! PM sent. </description><link>http://forums.kikizo.com/fb.ashx?m=155832</link><pubDate>Thu, 22 Oct 2009 17:22:11 GMT</pubDate></item><item><title>Re:I made an Xbox Indie Game - LOL Runner (Edwin)</title><description>  Send me a redemption code, and I'll blog it on Flytrap :) &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155831</link><pubDate>Thu, 22 Oct 2009 17:02:26 GMT</pubDate></item><item><title>I made an Xbox Indie Game - LOL Runner (locopuyo)</title><description>  &lt;img src="http://img8.imageshack.us/img8/2994/boxfz.jpg"&gt; &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Race against ninjas, pirates, robots and zombies! Unlock more than 10 different runners and 5 different tracks in campaign mode. Race against or with your friends in relays, three-Legged races and more! &lt;br&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I have redemption codes I can give out if you can't afford the 80 ms points ($1). &lt;br&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550340" target="_blank" rel="nofollow"&gt;http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550340&lt;/a&gt; &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.kikizo.com/fb.ashx?m=155830</link><pubDate>Thu, 22 Oct 2009 16:02:52 GMT</pubDate></item></channel></rss>